We’re into the final stages of layout for The Day After Ragnarok: Fate Core Edition, and it’s time for another preview! This time, we offer up one of the terrors of the Emerald Night, The Fly-By-Night!
These winged terrors have appeared all over the world since the Serpentfall. A man-sized cross between bat, great ape, and toad in appearance, they swoop out of the sky and snatch human prey, taking them to isolated mountain caves or ruined skyscrapers. Some unconfirmed reports claim they drink blood—ranchers have discovered cattle, horses, and water buffalo dead and exsanguinated from mysterious slashing wounds. Or the blood-drinking Thing may be different from what the Americans call the “fly-by-night.” British authorities have sardonically nicknamed it the “valkyrie,” after the legendary “choosers of the slain” in Nordic myth.
Elsewhere it has other names: the camazotz in Mexico, the kinyan tiwicakte among the Sioux, the guiafairo in Senegal, the sasabonsam in the Gold Coast, the kikiyaon in Upper Volta, the olitiau in Central Africa, the kongamato in Rhodesia, the ahul in Java, the orang-bati in the Moluccas, and the wakwak in the Philippines.
Aspects: Flying Hybrid Monster; Fang-filled Toad-Like Jaws; Great Leathery Wings; Long Grasping Arms; Thick Fur and Thicker Hide; Death From Above
Skills: Fantastic (+6) Stealth; Superb (+5) Athletics; Great (+4) Fight; Good (+3) Physique; Fair (+2) Notice; Average (+1) Provoke
Stunts: Flying (fly using their Athletics skill.); Swooping Attack (+2 to Physique rolls to create advantage on an opponent by grappling them. If they succeed with style they have carried the target up into the air with them. They may then make additional Fight attacks at +2, or Physique rolls to create an Altitude advantage. If they drop the target, she or he must make a Athletics roll vs. Fair or check off their next open consequence. Any invokes on the Altitude advantage can be spent to make this check harder.); Blood Drinker (A success with style Fight attack allows the Fly-by-Night to bite the target and give them the situational aspect Drained in addition to damage.); Infravision (+2 to Notice rolls against warm or cold targets in the dark.) Fearsome (+2 to Provoke rolls to cause terror.)
Mental Stress: OO Physical Stress: OOOO
Notes: Some Theosophists believe that the fly-by-night is actually a Lemurian survivor reawakened by the cataclysm; some African and Asian tribes consider it a transformed witch. If they’re right, add Ancient Lemurian or Transformed Witch, Great (+4) Lore skill, and access to Magic and Spells.